Functions

 

Functions














In Arduino, functions are blocks of code that perform a specific task. They help organize your code, make it reusable, and improve readability.

Key aspects of Arduino functions:

  • Purpose: Functions encapsulate a series of instructions, performing a defined action. This makes complex programs easier to manage.

  • Structure: A function has a name, optionally takes inputs (arguments), and may return a value. The general structure is:

    returnType functionName(parameter1Type parameter1Name, parameter2Type parameter2Name, ...) {
      // Code to be executed
      return returnValue; // If returnType is not void
    }
    
  • Return Type: Specifies the data type of the value the function returns (e.g., intfloatvoid). void means the function doesn't return any value.

  • Name: A unique identifier for the function. Choose descriptive names.

  • Parameters/Arguments: Input values passed to the function. Defined by their data type and name. A function can have zero or more parameters.

  • Body: The code block enclosed in curly braces {} that contains the instructions the function executes.

  • Return Statement: Used to send a value back to the part of the code that called the function (if the return type is not void).

Examples:

  1. Function to blink an LED:

    void blinkLed(int pin, int delayTime) {
      digitalWrite(pin, HIGH);
      delay(delayTime);
      digitalWrite(pin, LOW);
      delay(delayTime);
    }
    
    void setup() {
      pinMode(13, OUTPUT); // LED on pin 13
    }
    
    void loop() {
      blinkLed(13, 500); // Blink LED on pin 13 with 500ms delay
    }
    
    • blinkLed is the function name.
    • void indicates it doesn't return a value.
    • It takes two integer parameters: pin (the LED pin number) and delayTime (the delay in milliseconds).
    • The loop function calls blinkLed with specific values (pin 13, delay 500ms).
  2. Function to calculate the sum of two numbers:

    int add(int a, int b) {
      int sum = a + b;
      return sum;
    }
    
    void setup() {
      Serial.begin(9600);
    }
    
    void loop() {
      int result = add(5, 3); // Call the add function
      Serial.print("Sum: ");
      Serial.println(result); // Print the result to the Serial Monitor
      delay(1000);
    }
    
    • add is the function name.
    • int indicates it returns an integer value.
    • It takes two integer parameters: a and b.
    • The loop function calls add with values 5 and 3, storing the returned sum in the result variable.

Benefits of using functions:

  • Code Reusability: Write code once and use it multiple times.

  • Organization: Break down complex tasks into smaller, manageable functions.

  • Readability: Easier to understand code when it's divided into logical blocks.

  • Maintainability: Easier to modify and debug code when it's well-structured.

In summary, functions are essential building blocks for Arduino programming, providing a way to structure, organize, and reuse code effectively.

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